![]() The Long-Rifle should not be expected to survive melee fights due to their destinated role as long-range snipers. I'd prefer if the Ironsides get heavy armour and a Hochland Long-Rifle handgunner unit with light armour be added. Plus Wizard Lords and Golden Wizards.Įdit: Also Demigryph mounts for Captains due to Bruckner and the fact the damn art-piece of a Captain on one is in the game (and not to mention it was chosen on the race selection screen of all things). Hoping for Steam Tank variants, Empire Engineers (as well Clockwork Horses that shoot lightning), Falk and Bruckner as LHs and Elspeth as a LL. Imho it makes sense, are all hunters in Empire using bows? Of course not. ![]() Ironsides - a lot of armor, good in melee, high morale, ''jack of all trades'' but elite unitĮngineers with repeater rifles - very high damage but absolutely no armor and almost no melee capabilities. Should they be the best gunners, better than Skaven, Coast and Cathay? I don't know, as Empire fan I'm not against that Longrifles* - no armor, exceptional range, armor sundering or some other effect (I prefer ''one guy with rifle'' instead of two guys team). Probably Hochland Longrifles and Nuln Ironsides, but what else? There is a cool mod for Medieval 2 called Call of Warhammer (BOTET) and I really liked balance there. ![]() 2K A Total War Saga: Thrones of Britannia.846 A Total War Saga: Fall of the Samurai.
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